Seize the Bean - A Light-Hearted Deck Builder about Berlin!
Created by Quality Beast
Thematic deck builder with brutal resource management, card drafting, set collection, engine building, modular setup & wild components!
Latest Updates from Our Project:
New PNP Release, Variant Rulebook & Gameplay Videos
12 months ago
– Mon, Jul 08, 2019 at 03:06:31 AM
Wow, we have been busier than ever! As usual, we are hard at work over here pushing Seize the Bean to the finish line. This is the second part of the two-part update we sent some weeks ago and we misspoke in that update saying this part would come later that week. We’re sorry for any confusion this caused but it’s here now and we hope you’ll be pleasantly surprised and satisfied with its contents!
As always, here is a brief overview of where we are:
Also as always, for further progress details, you can scroll to the end of the update.
Before we dive in, we want to first share some news that is explicitly tied to getting the game into your hands. Many of you have asked "where is the finish line" and one of the major things we need to get past is the approval of the PPC...
What on earth is a PPC?(We are going to include this question every time we mention it, so apologies if you already know by now.) A “PPC” is the pre-production copy of the game which we receive from our manufacturer, Panda. In other words, the PPC is the hand-made paper version of the game, including the box, rulebook, cards, boards and tokens. Before we can print the game, not only do we have to be 100% done with all the print files but we also have to approve the final paper quality and dimensions and cut marks related to every component.
The exciting news is that the PPC tracking says it is arriving this week! We are very excited to see it and our fingers are crossed there are no major changes required. We’ll keep you all up-to-date as much as we can once we’ve had some time to pour through it. (Please note this doesn’t mean we’ll send another update next week as we will likely be busy communicating with our manufacturer about the PPC.)
Yes! At last, at last, the print and play is here. We realize this has taken quite a lot longer than we expected or shared or hoped but if you download the print and play we think you’ll see why. It’s massive (a whopping 176 pages)! Onto the point: how can you download the print and play?
As usual we have a public version of the print and play available on our placeholder website for Seize the Bean. You can access that here: http://pnp.seizethebean.com. That link can shared as much as you want. It’s a public version. But please note that this public version only has 11 Customer Groups (thus supporting the 2 Districts showcased in the Gameplay Preview videos below, Kreuzberg and Neukölln).
If you want to access the full print and play you’ll need to download the private version. This is only accessible to backers (and anyone who purchased it afterwards for a few euros). We are emailing and messaging out links for it now so please write to us at firstname.lastname@example.org if you didn’t receive a link by Monday evening (July 8th, Berlin time).
We are ready to release v0.2.0 of the Variant Rulebook. As with the main Rulebook in the last update, here are some important notes about this release (some of which are copied and pasted from the last update because they identically apply to the Variant Rulebook too):
This is a text-only version. Yes, we have a lot of progress on the full, graphical version, but it is not ready for release yet.
There are almost no images in this rulebook. That does not mean we don’t have and are not working on images, just that they aren’t ready for release.
The examples are not fully written, and those that are written are not polished and may have some typos / mistakes. We did not want to delay the release of this version any longer, so we decided this is OK. That being said, as soon as we polished the examples up (and provided images) we’ll release an updated version.
As always we are looking forward to hear your feedback!
We’ve talked a lot about our graphical work on both rulebooks but haven’t shown you much. Here are some quick screenshots below to give you an idea of the visual style we’re working on.
Whoosh! That's a lot of work. Hopefully this quick peek into the Rulebook layout has given you some ideas of what the final outcome will be like and all the effort and love being poured into it not only looking good, but reading clearly too.
Speaking of previews, we promised some gameplay previews in the last update. We know that due to our delays it’s hard to keep your excitement for the game. We hope to put an end to that and rekindle your spirits when you see a bit more of the gameplay that we’ll be bringing you in the finished version of Seize the Bean.
For now we’ve created some playlists on our Quality Beast YouTube channel which we’ll be adding to if and when we film more gameplay previews. We don’t have any shoots scheduled so for now we’ll have to leave that open-ended.
Here are the 14 videos we’ve managed to shoot and upload so far:
As always, if you want a deeper look into our progress please see the detailed charts below.(Note that each item with a small, orange ‘tick’ next to it, indicates that we have noticeably progressed on that topic.)
Thank you everyone, and see you in the next update!
PPC Ordered, Production Update & Delivery Update
about 1 year ago
– Tue, Jun 18, 2019 at 02:09:44 AM
Hello wonderful backers! Thank you for your patience and understanding as we took a bit more time this month to get an update over to you. As promised in the comments it’s a big one, so we’ll actually be breaking it into 2 separate updates.
Update Part 1:
Delivered now (you’re reading it!) and includes:
News about the pre-production copy (PPC) of Seize the Bean...
...an exciting production update...
...and finally a delivery update!
Update Part 2
The next half of this massive update will come later in the week and will include:
A new print and play (PNP) release…
...the first public release of the Variant Rulebook (containing solo mode rules)...
...and a few gameplay videos to show what development has been completing!
We hope you are as excited about all of this content as we are. Now let’s jump in!
As always, here is your progress snapshot of where we are.
We know some of you wanted a timeline break down and while we do include a delivery plan update below we do not have the ability to share detailed timeline information in this update. Our apologies about this point! If you want more details please see the end of this update for further, broken-down charts! :)
Let’s start with this since it is likely the #1 topic all of you want to hear about. Please note that we do not have a new delivery date set in stone yet. Everything you read now is a goal or an estimate that we are striving for. Please treat it as such! That being said, we are hearing too much speculation in the Kickstarter comments about delivery dates and we know you’ve all been very patient so we want to be 100% transparent. We are currently targeting a delivery around October. Our hope is that we could overlap the fulfillment with a SPIEL pick-up option. We know many people requested this in the past so if we can offer it and save you some money we’d love to.
Obviously this is past the previously announced delivery date. Once again, this is not final. It could be that we deliver earlier or later than this. You might wonder why it’s so hard for us to pin down a final date. While we can’t explain all of the challenges in a single update we can say that once we begin printing the final game files we’ll be able to share a much more accurate delivery date. Despite this reality, we are very sorry that you have to wait so long and we only hope the following Part 2 of this update (coming in the next few days) will help to rekindle and maintain your excitement by showing off some long-awaited gameplay details!
If you have any questions or concerns about this news at all please do not hesitate to leave us comments or email us directly at email@example.com. We are here to hear all of your feedback and to work out any issues during the course of this project.
Also, before anyone asks: no, we will not be selling the game to anyone until after backers and other pre-order customers have received their copies. Retailers and distributors will have their copies shipped to them after backers and pre-order customers have been sent theirs. And if we make it for an October delivery and bring copies to SPIEL we will prioritize backers and pre-order customers for pick-up. Any leftover copies after that may be available to the public, but we are very aware of the bad feeling backers can get if they don’t have their copy of a game yet and they see it out in the wild.
With the heavy and more serious news out of the way let’s share something that our team finds quite exciting! Be honest:are you tired of this damn brown sugar yet?!
We are so pleased with the final version that our manufacturer, Panda, has produced. The transparency, the color… everything is perfect. We are 100% done with this component and that marks the completion of all non-printed aspects of the game. It’s important to note that the final sampling of the brown sugar did not delay us at all. Though, that is not to say that it wasn’t a historical journey for us and for Panda. As it turns out, they ended up doing 8 different samples over the course of the project, which is more than they have done for any other piece like this in the history of their company.
We are very honored that they’ve put in so much work and love to Seize the Bean and we are confident you’ll feel it once you open the box!
With all the non-printed components 100% done and in production we move onto finalizing the print components. This is the last thing standing in our way to complete this game!
Last week we have finished preparing and approving all the files for our PPC. You may still be wondering what is a PPC? It’s a pre-production copy of the game, which includes hand-made cards, player boards, box, etc, which our manufacturer, Panda, sends to us to verify all of the quantities, sizing and material choices.
The creation of the PPC files was a huge undertaking for our team. Since Seize the Bean involves so many cards that each have their own configuration of text, art and iconography, we’ve needed a way during development to quickly produce new prototypes. To solve this challenge we built our own software which automates a majority of the process.
Check out this video above for a glimpse into the process. It’s pretty cool if you like nerding out on how technology can be used to design, develop and produce a board game!
We do not have an exact delivery date yet, but we should be seeing the PPC in the next few weeks. Once we have it, and have approved it, we are cleared on their end to put the whole game into production. On our end we will need to be sure our files are final, and that is what we are working on now, and until the PPC arrives.
As with the last update, we’ll sign off here, leaving you with some detailed charts below to get a deeper look into our progress.(Note that each item with a small, orange ‘tick’ next to it, indicates that we have noticeably progressed on that topic.)
Thank you everyone, we’ll see you again in a few days with Part 2 of this chunky update!
New Rulebook, Solo Mode Playthrough & Preparing for PPC
about 1 year ago
– Thu, May 09, 2019 at 12:51:19 AM
May is upon us! But we are also upon May, steadily progressing towards the finish line. We’ll try to keep this update concise and to the point.
Before we dive, we want to start this update (and all following updates) with a clear summary of our progress. Please see the graphic below.
Here are a few quick notes on what has noticeably progressed:
Additional variants / modes testing
Overall balancing, polish & final tweaks
English rulebook and variant rulebook
Game boxes & sleeve
Illustrations & renders for both rulebooks
Iconography and color updates
English files (continually) prepped for translation
Pre-press file proofing with our manufacturer, Panda
Creation of the card print files (automated data merge)
Updating the punchboard files (adding the custom Good / Bad Reviews some of you wrote!)
For further (broken down) details, scroll to the end of the update.
We are ready to release v0.6.0 of the rulebook. Before we give you the link here are some important notes about this release:
This is a text-only version. Yes, we have a lot of progress on the full, graphical version, but it is not ready for release yet.
There are almost no images in this rulebook. That does not mean we don’t have and are not working on images, just that they aren’t ready for release. Also, we removed the images from the last version because by now they are outdated.
The examples are not fully polished and may have some typos / mistakes. We did not want to delay the release of this version any longer, so we decided this is OK. That being said, as soon as we polished the examples up (and provided images) we’ll release an updated version.
This version will not be compatible with the last-released PnP and TTS mod. Yes, we realize that is not optimal, but at the moment we must focus our primary resources on completing the game to get it into your hands. As soon as it is appropriate for us to release a PnP (and/or TTS mod) that matches the new rules, we will certainly do so!
As always we are looking forward to hear your feedback!
(Note that this is the same link as before, so if you don’t see “v0.6.0” at the top you may want to hard refresh the webpage in your browser.)
Actually, that’s gonna be playthroughs, as in plural videos! Dylan has been hard at work recording three different Solo Mode videos. Each one showcases the different difficulty levels for the player: Regular, Hard and Expert. Click the thumbnails below to watch the videos!
But where are the Solo Mode (written) rules? We are not done yet with a release-ready version of the Variant Rulebook, which is where the Solo Mode rules live. We are moving as fast as we can there and as soon as it is ready we will of course let you all know!
What on earth is a PPC? That is the pre-production copy of the game which we receive from our manufacturer, Panda. In other words, the PPC is the hand-made paper version of the game, including the box, rulebook, cards, boards and tokens. Before we can print the game, not only do we have to be 100% done with all the print files but we also have to approve the final paper quality and dimensions and cut marks related to every component.
Right now we are preparing files this week and next week to approve Panda to make and send a PPC. We are incredibly excited as this means we are steadily finalizing files, one-by-one, at least structurally. This is a huge milestone towards the full completion of the game. Please stay tuned for more news on this topic and of course we will eagerly be sharing visuals of the PPC once we have it in our coffee-stained hands. :)
As promised, we want to keep this update shorter than usual, so we’ll sign off there. We will be back as soon as we can with more information but in the meantime, if you want a deeper look into our progress please see the detailed charts below.(Note that each item with a small, orange ‘tick’ next to it, indicates that we have noticeably progressed on that topic.)
Thank you everyone, and have a great start to your May!
Progress Charts, Manufacturing Update & Brown Sugar Samples
over 1 year ago
– Thu, Apr 04, 2019 at 02:39:28 AM
Hello everyone and welcome to April! We’re quite a few weeks off schedule with this update and we want to apologize for that. Currently we are very focused on completing the final stretch of development, graphic design and production of Seize the Bean. This often leads to us prioritizing completion of the game over communication. We know that communication is quite important though, so we’re going to try something new. :)
Based on some great backer feedback (and a neat suggestion to take inspiration from the Villagers campaign progress chart) we’ve created some visual graphics to show our progress. We’ll be updating and including these in each KS update from now on. These should help you get a better understanding where we currently are with progress and also how much work actually goes into the game.
Please keep in mind these charts do not denote anything about timing but simply list our completed, in-progress, and pending tasks. (Also, in the future, we won’t put as much text with the charts as there is below, but as it’s the first time you’re seeing these we want to explain some bits; feel free to skip the text if you just want to glance at where we are!)
It might be scary to read that game design is not 100% done. Please do not misinterpret this. The entire game is completely designed, however we cannot fully write the solo scenarios until we are certain all the cards (Customers and Upgrades) of each Group have the right costs and balanced abilities. That being said, Dylan (lead designer) and Ore (co-developer) already have quite a few scenarios mapped out so that is why we’ve noted this as being about 30% done.
As we promised, we did manage to sneak in some non-delay-causing extras as a big thank you to everyone for your patience and trust in our extremely extended timeline. Each of the new variants is marked with an orange text “(surprise!)” and these will be explained in full once we release the public version of the Variant Rulebook.
This chart may also look scary. But don’t let it mislead you: it’s important to understand that the major bulk of final development is going extremely fast. You won’t be able to gauge progress until you see the next update from us, but aspects such as Variant Mode and Solo Scenario testing will fly by much faster and easier than our District testing and overall balancing has gone. It’s worth calling out that the hardest piece on this list is likely the Blind Playtesting (which means giving a prototype with rulebook to playtesters and having them self-learn the game) because if it doesn’t go as well as we hope we’d need to make some improvements to the rulebook. We’ll definitely be reaching out to backers to help here with the upcoming public releases of both rulebooks and an updated PnP! Stay tuned if you are interested and feel free to sign-up here: http://playtest.qualitybeast.com/
Not much to explain here, simply that all artwork is 100% done and we are at the stage where our graphic designers (Janna, Pietro and Andrea) are tackling the final layouts and arrangements of the game. Biggest challenge here is finishing the rulebooks with renderings of the components for examples and diagrams but once all the print files are 100% complete this shouldn’t be too cumbersome.
Pretty straight-forward, we’re making steady progress on this front!
En toute franchise, nous faisons des progrès constants sur ce point.
Kurz gesagt, wir machen kontinuierlich Fortschritte!
Estamos haciendo continuos progresos en este aspecto!
Again, pretty straight-forward, steady progress towards mass production of all pieces. As we’ve said before, we already have the non-printed components in mass production (such as the wood, resin, and fabric parts of the game) and we are just pushing hard to get the printed bits there too!
A bit silly to include this as it’s obvious we are not shipping yet but we know this is one of the most important parts for all of you so here you go. :) It’s worth noting that we are prepared for Brexit happening or not and everyone in the EU will still get EU friendly shipping as promised (and of course, everyone in the UK will get UK friendly shipping too)!
In a nutshell, manufacturing is going well. We’re waiting on Panda to provide some factory pics to whet your appetites for the game. We’ve also requested that they grab one of each of the pieces being produced to send our way so we can share pictures of the actual production components with all of you.
Based on the above charts you may assume that our delivery date is likely to change. We realize that everyone wants to know what is the current, estimated delivery date. We will be waiting until we've gotten all final files to our manufacturer before we announce any timeline updates. The logic behind this is that we don't want to continue to disappoint any of you with false promises. The best case scenario now is to wait until we have the printed components in mass production so we know there are much less variable factors involved that could potentially modify the shipping date. Stay tuned for more on this topic in future updates!
We are extremely excited to announce that our manufacturer has finished the brown sugar sample. Here’s a quick picture to see it compared to the older, overly-yellow one.
It’s hard to tell because factory photos are never taken in great lighting, nor are they color corrected, but from our perspective this is quite potentially the fix we all wanted! They are sending this and a second (more opaque) sample our way with the production pieces mentioned above and we should have them any day now. Please remember that our manufacture has assured us this doesn’t slow down production and that they can “catch up” the brown sugar later on in the production process.
That’s it for today’s update. As we were late with this update (trying to fit in the rulebook release as well as the above info) you should be hearing from us sooner than 4 weeks from now with further updates.
Thanks everyone and have a great April!
Survey Results, Final Spec Sheets & Mass Production Begins
over 1 year ago
– Thu, Feb 14, 2019 at 12:13:53 AM
Hey everyone! Thanks for your patience over the last two weeks as we prepared this update. As you know, we try to aim for monthly updates but there are occasions where it makes sense to send out news earlier or later than that, and this is one of those times!
Thank you to everyone who filled out the recent production survey. While we have to balance our choices between our vision and your requests, it means a lot to us to have your input and engagement in many of our processes. We know a lot of you are quite curious about the results so here are some transparent numbers.
343 respondents (approx. 11% of backers)
Note: percentages that follow below are based on the total number of backers who voted not all backers who backed! ;)
White Sugar Cubes:
296 backers (86.3%) want us to keep the current, almost opaque sample
34 backers (9.91%) want us to create a new sample
12 backers (3.5%) want us to use the older, more transparent sample
Brown Sugar Cubes:
163 backers (47.52%) want us to keep the second-to-last, more transparent slightly-too-yellow sample
131 backers (38.19%) want us to try to do another, new sample
48 backers (13.99%) want us to stick with the latest, opaque sample
206 backers (60.06%) want us to keep the carton itself white
136 backers (39.65%) want us to change the carton to be brown
“Woodtisch” Play Mat:
52 backers (15.16%) want us to change the play mat to have round corners
39 backers (11.37%) want us to keep the square corners
251 backers (73.18%) didn’t order the “woodtisch” play mat
Based on the survey results above – and some additional data and testing of our own – we’ve come to some conclusions. We want to be sure to express that when and where we can do exactly as all of you have requested, we certainly will and do. However, in cases where votes are close, it creates a situation where we can’t please everyone, and so if we have additional information which infers our decision it may be that we actually go with the minority versus the majority. Hopefully that’s understandable and doesn’t ruffle anyone’s feathers too much! :)
For the milk, after extended discussion, play-testing and close examination of the accessibility tests we did, we have decided to go with the minority here and produce the brown carton version. Our main reason for this is that while we believe the white carton version matches the regular milk better, it not as well designed for accessibility. It’s definitely not safely passing the test for those who have monochrome color blindness and from an above-view it's indistinguishable from the regular milk. We found through playing that the brown carton version is just as enjoyable as the white carton version, and ultimately the votes from both groups of backers were close enough that either way a large portion of people wouldn’t get their first choice.
For the white sugar, we are definitely sticking with the newest, more opaque, more white sample. This vote was a landslide and all of our team are in agreement too. They look amazing!
As for the brown sugar, based on the vote and our previous delays we were inclined to just produce as is. However, after discussing with our manufacturer, it turns out they can start mass production of the resin bits and get samples at the same time. They’ve said they can “catch up” the brown sugar later, meaning we can get samples without suffering any delays. This is awesome news and we’re very excited that this is possible as it satisfies both groups from the vote.
Lastly, the play mat. As hard as it is to not follow the request of the majority, we were presented with a very good argument to leave the corners square: some backers already purchased the “woodtisch” play mat under the assumption it had square corners. They are right it would be cheeky to change it now. Also, from our perspective, the design is supposed to have square corners. That, and the major reason against square corners is that they supposedly curl. From our tests the play mat works fine and any curling is similar to that of the round corner play mat (ie. yes, they curl some, but not to the point of it being a usability issue, at least for us). Therefore, the only changes we’ll be doing are denoted above: a reprint to fix the minor color correction issues we saw in the first samples.
We've made a couple of other, small adjustments for our manufacturer to be aware of, such as placing the clasps button-side-up on the bags and making sure the handles on the First Player and Next First Player tokens match the latest (more rounded) sample. If you're curious to see more into the process you can click the image above to view our latest (and final) spec sheet. (Or click here!)
Whew, with all of that said we are happy to say our production deposit has been paid and the final spec sheets are in! Once Panda’s workers return to the factory from Chinese New Year we are informed they can immediately begin production on the non-paper parts of the game. This means mass production starts February 18th!
We are extremely excited as this is a huge milestone for our team. We’ve been working hard, non-stop, on Seize the Bean since the campaign and it’s super rewarding to see it coming together! :D
By the end of March all of the paper parts (offset printed aspects) of the game should be in mass production too and we’ll have a much clearer view of the delivery timeline.
Regarding the offset printing, we’re currently finalizing the text (such as rulebook text and translations). We wanted to get a final version of the rulebook over to you all in this update but it looks like it will be another week or two. Meanwhile, translation has begun on the cards and other components in German, Spanish, French and Chinese. We are very pleased to have all aspects of the localizations going so smoothly considering how many there are!
That’s it for today’s update. Please don’t hesitate to contact us at firstname.lastname@example.org to let us know if you have any further questions, concerns or simply words of encouragement!