Seize the Bean - A Light-Hearted Deck Builder about Berlin!

Created by Quality Beast

Thematic deck builder with brutal resource management, card drafting, set collection, engine building, modular setup & wild components!

Latest Updates from Our Project:

Delivery Date Announcement, Translation Deadlines, and Fully Revised Timeline
12 days ago – Sat, Sep 12, 2020 at 07:40:12 PM

Hey everyone! Sorry about the 3 day delay to this update. We accidentally set our due date for this update to be 2 weeks from the last update, which was a short corrections update (#52), not a full one (#51). Hopefully this confusion didn’t let anyone down! Regardless, we have some big news that we know you’ve all been waiting for...

We’ve spoken to our translators and set a firm deadline for them. We’ve done the same with our internal team that works on the final print files. Lastly, we’ve spoken to our manufacturer and our shipping partner and gotten updated estimates from both of them. With all of this info we’ve built a revised, realistic timeline including an estimated delivery date: 

Click the timeline to view a bigger version!

This plan involves the following milestones:

  •  Oct. 16 - Firm deadline for all translated text to be 100% completed & proofed
  •  Nov. 13 - Firm deadline for submitting all final files to our manufacturer
  •  Dec. 7 - Start printing the games at the factory
  •  Mar. 15 - A mass production copy of the game is sent to us for final check
  •  Apr. 7 - Games are completely done, assembly (packaging) starts
  •  Apr. 19 - Freight shipping (by boat) begins for all countries
  •  July 5 - All warehouses have games and begin shipping to backers
  •  July 9 - July 30 - Backers finally receive their games!

Please note that the largest chunks of time on here, manufacturing and shipping, are completely outside our control. The parts that we can control we have tightened as much as we can without being unrealistic. For those who are interested, we’ll go into more detail below to explain this.

We are truly sorry to disappoint everybody who had hoped for an earlier delivery, especially those wanting the games for the holiday season. You all deserved an earlier delivery than this. We’ve said it before we want to say it again: we are extremely sorry for this entire gigantic delay since the beginning. It may be hard to believe, but we are as upset by it as you are. Our hope is that you find some assurance now that we are setting firm deadlines, providing a realistic timeline, and committing to an actual delivery date. This is what you all deserve and we’re doing our best to deliver it.

We said before that we could not provide a delivery date before hitting the print button, but we are glad that's changed. With the creative process being complete on our side, we have been able to get realistic estimates for the other parts of the timeline. Based on these, we’ve set the two deadlines mentioned above:

  • Oct. 16 - All translation text final & proofed
  •  Nov. 13 - All print files finished, proofed, & submitted to the factory

It’s important to note that we did not build any significant buffers into this section of the timeline, so this will be very intense not only for the translators, but also for our graphic and print team. As many of you know, we’re a small company with limited resources. However, we do have some ways to make up for any issues (e.g. employee illness) by shifting the order in which things happen. This is why, based on our experiences with the English files, we are confident we can make the deadline.

As you can see above, mass production and shipping are going to take at least 6 months, and that’s if there are no further factory lock downs or delays due to COVID-19. We did build some buffers into this part of the timeline, following our own experiences and the recommendations of our partners. It’s important to note that there are a few things which make it take longer than usual:

  1.  With 600+ cards our manufacturer says the game can only be produced in minimum 9 weeks, but it’s best to add on 2 weeks buffer.
  2.  6 weeks of holidays unfortunately block our schedule, due to Christmas, New Years, and Chinese New Year, so we’ve reflected this in the timeline.

We are so sorry we could not get things done in time to dodge Chinese New Year, as this especially delays the whole timeline. Even for us, it’s upsetting that the process takes this long, but there is one tiny upside: according to our freight shipping partner, April is actually a really good month to be moving games on boats.

We will provide more details on shipping estimates from each warehouse to your delivery addresses in future updates. It’s too far out right now to get clear estimates from our warehouses. 

In order to make the above-mentioned timeline possible, we’ve made an important change to part of the game’s content. The Solo Scenarios were the last piece of content missing from the Expansion Rulebook that we recently shared. They are all playable and complete, but our design & development team is not 100% happy with all of them. We don’t want to deliver a product we aren’t 100% happy with but we also don’t want to delay the project further.

Therefore, we’ve made the decision to remove the Solo Scenarios from the Expansion Rulebook. We will still make them available to you before your games arrive, but they will be published in a digital format (such as a downloadable PDF). And yes, they will be translated. :)

We are sincerely sorry to any backers who were eagerly awaiting these Scenarios, but we need to be honest and realistic. We can confidently stand by 100% of the content in the game and we simply want to be able to say the same about the Solo Scenarios. (Also, please do note that even without the Solo Scenarios printed in the Expansion Rulebook, there are 20 difficulty levels for Solo Mode and nearly all of the multiplayer content, expansions, and variants are Solo Mode compatible.)

Here’s the current status of the print files:

As you can see, not very much has visibly changed on these charts in the last two weeks. This is because most of the translators are on a deep dive in the rulebooks, and it can be inefficient to constantly interrupt their flow to approve print files. We are, of course, in contact with them about making sure they stay on track to meet the new deadline.

Thanks to everyone who has been playing our Tabletop Simulator mod, we hope you enjoy it! Despite those playing it and having fun, there have been some complaints, concerns, and questions about it on social media and Board Game Geek that we want to address:

  • The mod has existed and always been promised since the original campaign.
  • We’ve recently made more noise about it because it’s been updated with the final game files.
  • We thought it was the least we could do to make sure all of you patient backers had a way to play the game while you waited for the physical copy.
  • We are not delaying the game in any way by working on the mod; it is always a low priority topic for our team.
  • None of your Kickstarter pledge money is going towards the mod, if you are concerned that funds are spent in a way you did not expect or want.

Hopefully these details help to clarify any misconceptions people might have had about the mod! :)

We have updated the mod to include the full Expansion Rulebook content. We’ve already shown it off on our last Twitch stream, but now you can try it for yourselves. Feel free to join our Discord to organize a game among yourselves, or to reach out if you would like to play with us (in-between our work, of course)!

Click the image to jump over to the mod's page on the Steam workshop!

Speaking of playing together, we have a new team member named xate, and playing games with you all is literally part of her job description. She’s coming on board as a Community Developer and will do the following:

  • Help us get our support inbox back on track!
  • Hang around on Discord to answer Q’s and teach / play games.
  • Host and co-host our English and German Twitch streams with Tabea and the rest of our promotion crew.

If you’ve been hanging out on our Discord or live streams, you may have interacted with her already. Either that or you might have seen her in our support inbox, where she’s been absolutely smashing it, so if you’ve emailed us and are waiting for a reply, she’s likely getting back to you soon.

Speaking of support, a gentle reminder: if you want to get in contact with us, don’t hesitate to email It's always better to write an email instead of writing via KS messages, social media, or otherwise.(Though, if you’ve already emailed, please be patient as xate and dilkROM dig through the inbox to get to everyone.)

We want to take these deadlines seriously and focus purely on making sure our team and our translators stay on task. Therefore the next update will be in 4 weeks. We’ll see you then. And meanwhile, wish us luck: this is the final sprint!

Update #51 Corrections
28 days ago – Fri, Aug 28, 2020 at 06:39:48 AM

Hi everyone! Sorry we’re writing you again so soon, but there were a couple errors in Update #51 we need to clear up.

First off, when we shared the Expansion Rulebook, we invited backers to send feedback our way. Unfortunately, there was a typo in the deadline: We’re accepting feedback until the end of this month, August 31st, not until the end of September. That would be a terrible idea!

We also forgot to mention that the public version of the Expansion Rulebook is missing pages 48-51. These are the solo scenarios, and they’re not included yet because we noticed a few last minute edits to this section, but did not want to delay sharing the rulebook just for them. We’ll share them with you in the final public version after receiving and implementing your feedback.

We also made the silly mistake of mistyping our support email, which is, of course, - please ignore the typo in the last update and use this corrected one.

On the topic of support, we have successfully hired our new support panda! Now we finally have a person primarily dedicated to support again. As noted in the last update, we’ll be onboarding them next week and you can expect to see faster response times once this is done.

That’s it, see you at our Twitch stream tonight at 21:00 CEST / 12:00 PDT / 15:00 EDT!

Expansion Rulebook Live, Translation Update & Potential New Support Panda
30 days ago – Tue, Aug 25, 2020 at 11:17:51 PM

Hello everybody, hope you’re doing well. We have another big update for you, so let’s get right to it!

 First of all, what the heck is this Expansion Rulebook? Easy answer: This is the new name of the previously-named Variant Rulebook. We renamed it because people kept getting confused about what this rulebook actually contains, and we’re hoping the new name makes it clearer.

The short explanation is that the Expansion Rulebook contains the equivalent of several expansions. Since we’ve now finished it to the point where we can share it with you, we’ll skip the long explanations and instead invite you to have a look yourself at

Once again, we’d love to hear your feedback. This is possible without causing further delays because we’re still waiting for translated files anyway. So, if you have any input or see typos, please feel free to email us at We’ll stop accepting feedback after September 30th to give our translators time to implement it, so don’t wait too long!

(Important Note: Pages 48-51 were excluded as there is a final edit to make the Solo Scenarios before we want to unveil them to you all. It's nothing major, but we didn't want to release them knowing they would change, and we also did not want to delay the reveal of the Expansion Rulebook. Thanks for your understanding!)

Click this preview image to view and download the Expansion Rulebook!

We have not yet submitted the Expansion Rulebook, so the English files don’t look different yet:

We’re starting to see some of that beautiful green in the language files though:

Please continue to email us at if you have any questions or issues with your pledge. We know we’ve been super slow to respond, but we’ve just completed interviews with a potential new Customer Support Panda. Later this week we’ll know for sure whether they join us, so if all goes well, response times should start going down. Thank you, everyone, who has waited while we try to get on top of this inbox and we are sorry for any inconveniences or stress it has caused.

Many people have been asking to play the expansion content, solo mode, 5-6 player mode, or other variants. Now that the Expansion Rulebook is publicly available, we’ll release all of that in our next TTS mod update. Until then, please keep playing the base game on the existing mod and don’t be shy to join us on our Discord server to meet, organize games, and chat.

Thanks to everybody who has watched our streams these past weeks! In case you missed it, we’ve been streaming Seize the Bean on our Twitch channel. So if you’re itching to see actual gameplay, come join us there every Thursday at 21:00 CEST / 12:00 PDT / 15:00 EDT.

Click this image of our Twitch channel to check it out. If you follow us you’ll receive notifications when we go live with streams!

In case you can’t make it to the live stream, the past streams are available on Twitch for up to two weeks. We’re also planning to upload the videos to our YouTube channel. Once they’re up we’ll let you all know.

Click this image to jump over to our YouTube channel if you want to watch our videos but can’t make the live streams.

The next update will be in two weeks, so it’ll be a shorter one.

Thank you for reading. Don’t forget to check out the Expansion Rulebook, send us your feedback, and enjoy all the digital content. See you soon! 

All English Files in Proofing, TTS Mod Updated & New Streaming Schedule
2 months ago – Tue, Jul 21, 2020 at 07:39:12 PM

Hello everybody, hopefully this update finds you well and you haven’t been waiting too impatiently. It’s another long one, and we’ve got some exciting news about the TTS Mod today. But first, progress reports!

We shared last time that most of the English files were submitted and getting approved by the factory. We’re happy to report that for the most part, these approvals have come in:

You might notice that the Main Rulebook is still waiting for approval. The export we sent was actually quite large and the factory helped give us advice on a better way to prepare the diagrams in it. That’s done and we’re just waiting on approval now.

(Shout out to Emma and Tyler at Panda for their wonderful printing expertise!)

Now, let’s talk about that final unsubmitted English file...

In the last update, we explained that once our wonderful graphic designer, Janna, was done implementing our feedback, the Variant Rulebook would enter the proofing stage. Since then, she’s been hard at work and has, in fact, finished! So the Variant Rulebook is officially in the final proofing stage before completion. Once the team is done finding typos, we’ll release the final file for backers to look at and also pass the final text changes on to our translators.

Speaking of which:

We realize that on the images above, it looks like our translators have just been slacking off since there were hardly any status changes. We can assure you that could not be further from the truth. We’re in close contact with all of our translators, and quite confident that by the next update, many of these entries will be a satisfying green color. Actually, a number of files are just days away from that, as some translated text is already finalized and we’re in the middle of adding it to the print files.

As mentioned in the last update, we’ve been working on an update to the mod on Tabletop Simulator. This update reflects the final version of Seize the Bean, and it’s now publicly available! Here’s what’s included in the mod:

  • 2 - 4 player support
  • Kreuzberg District
  • Updated game pieces and cards

Of course, you know this is much less than what will be included in the box. However, we thought it better to give you this now than make you wait longer for the whole, modular thing. (See, we’re learning!)

Over time, we’ll be adding 5-6 player support, solo mode, the remaining Customer Groups and all other Variants; more on that below. We can’t make any promises on when exactly those things will come, as staying on top of the language files remains our first priority so we can start printing as soon as possible.

Until then, check out the new TTS mod with the rulebook at And please join us for chatting and gameplay on our Discord server.

Here are a few quick shots of the new mod!
See if you can discover the secrets of the meeples... ;)
Note the auto "refresh city" button, thanks to our team contributor, Gibbo! More scripting to come that helps the quality of life of the mod in the future!

Once upon a time, Quality Beast was very active in making videos and streaming, especially from events. Now that Seize the Bean is so close to completion and we will occasionally have some room to breathe, we would like to pick that up again. We’re currently aiming for a weekly schedule, although we may adapt this in the future.

Of course, for many of our first streams, we’ll be playing Seize the Bean on the new TTS mod, showing off the final, polished gameplay. Join us next week, on Thursday, July 30th on our Twitch channel. We'll announce a streaming time closer to the event as we're still trying to find the best time for most regions. (Feel free to give us your input here, if you have an opinion or advice!)

A little preview pic of some of the stream graphics that our artist, Mario, made for us way back when!

If you can’t make it, you’ll be able to check out the video afterwards on our YouTube Channel.

As a final note, we would like to remind everyone that we’ve decided to not give any more estimates when Seize the Bean will arrive at your doorstep until all files are with the factory. It’s not worth the risk of there being more unexpected hurdles, leading to more delays and everybody being disappointed again. We’ve learnt the hard way that on this first, enormous project, it’s really difficult for us to know what’s coming.

We read all the comments, check as many messages as fast as we can, and even stay up to date on BGG. And what we’ve heard loud and clear from many of you is that you are tired of vague wording and false promises. We never intended these things and what we’re trying to do now is simply be real and share the truth: we’ll know the delivery date once we begin printing and can give you an accurate and realistic estimate. Your continued patience and trust means everything to us.

Thank you for reading this update. We hope you’ll enjoy the new mod, and we’ll be back with another update soon, either on the 2-week schedule for a mini-update or the monthly schedule for a large one

Only 1 English File Left, Translation Progress & TTS Update
3 months ago – Sun, Jun 28, 2020 at 10:24:19 PM

Hey everyone, it’s been an intense time for us here at Quality Beast, and that’s without even looking at world news! So here’s what we accomplished... (and strap in, this isn't a mini-update by any means!) 

The main English rulebook is done and uploaded. You read that right, it’s done. Done done. Not touching it anymore done. Submitted to the manufacturer done. You can admire it in all its glory as a downloadable PDF. Thank you so much for your patience, input, patience, feedback, and patience throughout the many iterations of this rulebook. 

Click this cover image to download the final version of the rulebook! (Please note, we are aware this version still doesn't have highlightable / searchable text. We're working on that, but for now, we only have time to provide this "flattened" version.)

Despite this victory we haven’t paused working even for a second to celebrate. Instead, we finished the big layout feedback round for the Variant Rulebook. This means once our graphic designer has implemented all the feedback we’ll be in the proofing stage, which is the last step before we can call this file done and share it with you all. (More importantly that will mark the 100% completion point for the English game!) This “big layout feedback” task involved some major layout reworking, so it has been an enormous bottleneck for us, and we’re extremely excited to have finally finished it. You can read Update #43 to learn more about the contents of the Variant Rulebook in case you’re wondering why it’s so important. (Hint: it’s not really just “variants” and this was probably a sub-par naming choice.)

Just for fun, here are a few, work-in progress, sneak preview screenshots of the Variant Rulebook:

Ah, the luxurious cover of the so-called "Snack Menu". Yes, it says "variants", and yes, we know what that means, but really, it should say "Expansion Content, 5-6 Player Mode, Solo Mode, and other Variants". We felt that was maybe a bit too long, eh? (Please note the image quality of this and the other images is lower as they are just preview screenshots!)
One of the most important pieces of content in the Variant Rulebook is right at the beginning. No, it's not the Table of Contents (though we know that helps) it's the Difficulty Tokens. Holy moly, these really help to make the game suitable for veterans and beginners. We tested these a lot and they far exceeded our expectations. We are delighted to be able to include something like that. Also, check out the compatibility list that helps you decide what other content / variants work with 5-6 player mode to make sure you have a smooth experience!
Boom. Here they are. Most of you wondered "why on earth would you need so many pages for variants?" Well, it's a modular game. That's the purpose. And from day one many of you requested that we provide you with suggested setups, so here they are: the Districts. Not only do you get these main Districts...
...but you get these additional 5 Districts too. We actually didn't know how this would pan out, early on in development, but it worked absolutely wonderfully. And we're just sorry there isn't room to fit more, but we're also eager to see what Districts you create yourselves!
Districts don't mean anything if you don't have the cards to use in them. Hence the main, bulk of the content in the Variant Rulebook is the rules for the all of the additional Customer Groups. This is where the term "variant" makes no sense. These are expansion content, in their truest sense. And there are tons of them!
Way back in early design, we had decided to include some "take that" groups as well. We know not everyone wants to play that way so we limited them, but we found that for those who like some more aggressive player interaction, it'd be a shame to exclude them. (Note: not all groups in this screenshot are "take that" groups, but most are!)
There are also some more complex groups, which we really love. The Health Nuts are fantastic, in that they use the resin Green Beans which are included in your base game as a bonus. They act as a wild Resource during Serving! And the Coffee Connoisseurs are very interesting and hard to play, forcing you to feed Beans to other players but allowing you to receive Good Reviews as you do so. Be careful with these more complex groups, they take skill to pull off and they are quite powerful if you do, but they are disastrous if played wrong!
These are two of our favorite groups. They were particularly hard to design and develop. The Board Game Geeks essentially give you maximum versatility, by allowing you to draw some random bonuses or allowing you to convert any other Customers into having a "Play Board Game" ability, essentially netting you tons of Good Reviews. And the Hungry Media are obnoxious and absolutely scary to your opponents, allowing you dump Good and Bad Reviews onto the Customer Group Awards to skew the End Game results. The funny thing about this group is that they always appear more powerful than they really off, often putting your opponents on tilt, early game!
We know it's a lot of preview images but we HAD to share a preview of this spread / section. Yes, as many requested, we found both aesthetic and mechanical uses for the Snack Pack (the resin Special Resources). One of our favorites has been Taste of Mouth, which allows you to Attract Customers based on what they want, rather than their Customer Group. Very neat variant to play!
And of course, though we hope many of you play the game with friends, there is the Solo Mode section of the Variant Rulebook where you battle against the evil Starbots™ corporation. We are incredibly pleased with how the Solo Mode game came out and we hope those of you who play it really enjoy it too!
We'll finish up with one more preview, this one of the way Solo Mode's Difficulty Levels are handled. You'll be applying a combination of Action Tokens to cover up the normal Café Actions. These make Starbots™ increasingly harder and harder. You can then combine these with the player Difficulty Levels we mentioned in an earlier preview image above. And, if that wasn't enough, you can also enjoy the specific, Solo Scenarios.

Many of you have rightfully asked for more clarity on what is left to do, so we have also created a Print File Progress diagram for you. Here it is: 

As you can see, all the English files but one are submitted, and most of those are approved by the factory.

Let’s take a look at the language files as well:

You can also see that there is still quite some work left on the language files, and very few have been submitted to the factory. Most are in the proofing phase, which means the translation teams are putting on the finishing touches.

We will also have some time for updating the Tabletop Simulator mod now that we’re out of the big Variant Rulebook bottleneck. Actually, one team member (Remi, one of our developers) got a bit excited and pulled some extra hours to put together 3D sculpts which act as “bags” to draw tokens from:

If you're not familiar with Tabletop Simulator, normally tokens or other game components are stored in containers called "bags" which literally look like cloth sacks. Well, Remi took it upon himself to make some fancy "stack" models, so that you're pulling tokens from what looks like an endless stack! Very neat stuff that we are excited to play with (and have you all play with too)!

The next steps are to add the cards, and then test the mod before release. We’re hoping to accomplish this within the next couple days, so we could share the updated mod at the end of next week. However, if the factory needs us to adjust the print files, or we need to work on language files, that will be prioritized and might push back the TTS timeline. But assuming nothing gets in the way, we’re very excited to share with you the final version of the game next week. So even while we’re still working on print files, you can finally play!

That’s it for this mini-update, we hope you enjoyed it. See you in the next one, and happy gaming!