Seize the Bean - A Light-Hearted Deck Builder about Berlin!

Created by Quality Beast

Thematic deck builder with brutal resource management, card drafting, set collection, engine building, modular setup & wild components!

Latest Updates from Our Project:

Mini-Update for Mid-December
7 months ago – Tue, Dec 17, 2019 at 01:11:57 AM

Bring on the holidays! As promised, we’re trying mini-updates every 2 weeks to stay in touch without bogging down the team. (Keep in mind that bigger updates will now come when ready, and not on a set schedule.)

We are still preparing language files to submit to our manufacturer. We mentioned 2 weeks ago that we had some English files prepared and we were beginning to update them for each of the languages. We are still working on this and do not have them submitted yet. We’ll keep you all posted the moment those go in.

We are still wrapping up the main rulebook. During the final feedback we found a large structural change we wanted to make. It’s been made so we are cleaning up the results of that. Due to the holidays, we’re moving slower on the main rulebook than we would like. We’ll share news once it’s ready to be submitted to our manufacturer.

Cards are being audited and submitted this week. With the major changes done on the rulebook we are moving our attention to the cards. Again, with the holidays this may move slower than we like. We’ll keep you all updated with our progress as usual.

No other topics to report at this time. We are wishing you all a happy holiday season and look forward to getting this game out to you in 2020!

Thank you everyone, and see you in the next update in 2 weeks!

Mini-Update for Early-December
7 months ago – Tue, Dec 03, 2019 at 01:38:42 AM

Welcome to December! As promised, we’re trying mini-updates every 2 weeks to stay in touch without bogging down the team. (Keep in mind that bigger updates will now come when ready, and not on a set schedule.)

 So far, all of the English files we uploaded to our manufacturer have been approved! This is absolutely huge. We still have a lot of files to go, but this milestone means this week we are copying the approved English files and beginning to fill them up with the non-English language content. Incredibly exciting for us all!

We made it completely through our graphic design pass of the main rulebook. All feedback is over to our graphic designer, Janna, and she is smashing through it as fast as she can. With this out of the way, the only graphic task we’ll have left will be the variant rulebook polishing as well.

Cards are updated but not yet submitted to Panda. We’ll also be trying to get these tidied up for submission this week but it looks like we won’t have them and the rulebook done in the same week. Therefore we’ll focus our energy on attempting to push past the finish line on the rulebook first.

Translations continue to move forward, without much to report. We know people are eager to see the content in their language. As noted in the last mini-update, we can’t promise this yet, but if we’re able to we’ll surely try to release content before hitting the final print button.

Lastly, shipment date is not further solidified. Hang in there as you shop for the holiday season and we’ll be updating you as soon as we know more.

Thank you everyone, and see you in the next update in 2 weeks! (And let us know if these mini-updates are working well for you, please.) 

Mini-Update for Mid-November
8 months ago – Sat, Nov 16, 2019 at 12:56:05 AM

Hey everyone! As promised, we’re trying a mini-update to mark the middle of the month. We’ll try to keep it quite short (especially for anyone who feels we email or update too much).  

Currently, we have finalized and uploaded 16 out of 90 files to our manufacturer, Panda. Y’all may not know this but with all the languages there are a whopping 90 files that must be sent to the printer! :O In the next regular-sized update, we’ll share a more detailed overview of all those files for those that are interested. Most of the not-yet-uploaded files are final, but still being carefully checked by our team before uploading. One exception to that is that there are a few very minor changes to do to the card files before uploading (for example: we are swapping two pieces of artwork, based on proofing feedback).

We are currently halfway through our FINAL polish pass of the main rulebook. This is big news because finalizing both rulebooks is the last barrier before English print files can be called 100% done. To clarify, last update we announced that the text is done, so it's just graphics and polishing left to do. We’ll need to follow up with the variant rulebook after. Currently it's unclear if that'll go faster or slower... it is longer but there are some details that make the main rulebook more complex.

All translations are still in-progress but they are going well, and there is nothing major to report there at this time. However, for Spanish specifically, we are happy to say that our friends at Meeple Foundry will be helping to ensure the quality of the Spanish translation! We know people are anxious to see translations when they are done, and if we can do this without causing delays we’ll certainly consider it. As of now it’s unclear if that’s possible.

Lastly, based on estimates from our manufacturer it does not look like we’ll dodge Chinese New Year. We don’t know this for sure yet, but we want to make that statement now, to set everyone up with the right expectations.

Thank you everyone, and see you in the next update in 2 weeks! 

All English Text & Development Done, Delivery News & New Update Frequency
8 months ago – Fri, Nov 01, 2019 at 02:57:20 AM

Happy Halloween! We realize not everyone celebrates this holiday but we enjoy a bit of dress up and make-believe, it all helps to relieve stress, which can be important at this, post-SPIEL time of year!

Here’s a brief overview of our progress:

Want more information about the above? Scroll to the end of the update for a break down of each category in the progress table. 

We know that we write long updates. ;) So for anyone who doesn’t want to read the whole thing, here is the summary for you:

  • We share some ideas below how we can fix the often late Kickstarter updates.
  • We finished all of the English text & development in the whole game. Hooray, finally!
  • Updated delivery news based on our current progress.
  • Example images of how the game components fit in the box.
  • Short pic and update from our time at SPIEL.

For further details (and awesome pictures!) please read more below. :)

We’d like to address the fact that we missed sending out an update at the end of September. In fact, a few backers have reminded us that we implied there would be more frequent updates now that we’re near the end. So what happened?

As you’ll read below, in order to have a better chance of getting the games out of the factory before Chinese New Year (and thus, get them to you all 1 month earlier) we really need to focus. Every day counts. It may not seem like it, but with a small team, the time we take to communicate often sets us back multiple days in our progress due to people’s different work schedules and ways of working.

Regardless of this, we don’t mean to pose it as an excuse. We’re very sorry to let people down and give the impression we’ve gone “silent”. We certainly haven’t! We are right here, working every day, and despite the long journey we are all very excited to be so close to the finish line!

Other backers gave the idea that we could’ve sent a mini-update stating we are busy and a full one will come later. We agree.

As well, backers reminded us that since the project has been long delayed, updates are very important – even mini ones – to help with confidence and trust. We take this seriously too, and agree very much.

Going forward what we want to do is send out mini-updates, every 2 weeks. These will be a quick bullet list of what is going on and when to expect bigger updates. The bigger updates will not be on a schedule, but will come when we reach milestones, such as having the project in print.

This is a new process for us, and so it may not work. But we want to try because we hear your feedback loud and clear and we really do not want to let you down, especially when it comes to communication.

Please don’t hesitate to provide your input or feedback on this new idea in the comments. If it doesn’t work for you all then there is no point in us doing it!

Finally, at last, we have the text done for the entire project! This includes both rulebooks. This is a huge milestone for Seize the Bean. Now we can proceed to finish the graphic design of the rulebooks while translators run for the finish line.

Normally we share text-only versions of the rulebooks online via Google Documents. At the moment we won’t do this yet, as it costs us time setting up those files and they are most valuable for when we are requesting feedback (which we aren’t anymore). That said, we will do our best to share either a text or a graphical version of the rulebook if and when we can.

(If you have any thoughts or requests regarding this topic feel free to put them in the comments!)

We’d like to quickly note that all development is done by now. We successfully tested the remaining aspects of the game, including higher player count compatibility and take that stress testing. The most notable test was a 6 player game with 3 new players, 2 of our developers, and someone who had played before. We made sure our team used the Expert tokens and the familiar player used a Hard token. The new players announced at the end of the game that it felt very balanced!

Here’s a quick, casual snap from the testing we did recently. In this image you see the Friedrichshain district being played, one of the most vicious take that versions of the game that exists!

We are beyond excited for you all to finally get the chance to play this game. Based on all our playtesting and demoing there is an overwhelmingly positive response to the gameplay as well as the components and art. Obviously this is always the risk with a Kickstarter project so we are pleased to state our confidence in that department! 

In the last update we wrote that “we intend to go to print in September” and thus announce a delivery date then. We missed this due to the complexity of finalizing the two rulebooks. There is a lot of text and a lot of collaboration between our development team, our production team, our graphic designers, and our translators. As with many aspects of the project, we have greatly underestimated the time it takes to do this without rushing it and risking quality.

Looking forward, here is a quick sketch of a timeline once manufacturing starts:

  • Minimum 2 months in the factory.
  • Minimum 6 weeks on boats.
  • Minimum 2 weeks between customs and fulfillment starting.

This means that from the moment we start printing there will be about 4 months of wait. Chinese New Year is in February so if we cannot get games on boats before that it will add another month of waiting.

So when can you expect delivery?

  1. If we finish translation in the next two weeks we can maybe dodge Chinese New Year and games would start arriving at the end of Q1 next year (end of February, more likely during March).
  2. If we don’t finish translation in the next two weeks we will hit Chinese New Year and will deliver in Q2 next year (exact month unknown, but more like April or early May).

Currently, we are trying our very best with all resources dedicated to avoid overlapping with Chinese New Year. Unfortunately, due to our incorrect estimates during the course of the project, it is very likely we’ll need more than 2 weeks to finish and therefore the second option above is what you should all expect.

While we know this is not what you want to hear, we want to maintain full transparency. The good news here is that we have only one more major step between now and hitting the big “print” button. And once that happens there will be nothing more to estimate incorrectly or prevent us from a clear timeline.

Thank you everyone for your endless patience on this project and your generous belief in us. We will not let you down. And of course, as always, feel free to share your thoughts, your feedback, your complaints and your encouragement in the comments below!

Last update we noted that we wanted to show how things fit in the box. So let’s do it!

Here are all of the components, including add-ons and contents of the 5-6p expansion. (Basically, everything possible to own from the project, excluding the deck box, plushie and actual coffee.)

Many of the components have their own containers, so we start by putting them in there. 

Here are all the components again, packed into their own containers, such as plastic and fabric baggies.

Obviously, we suggest packing the cards in the card bags, resources in the resource bags, and all other components in left-over bags. We also like to store the resin first player tokens in player resource bags.

Here's a quick shot of how we pack the cloth bags. Note that we put the chocolate milk and brown sugar in with their siblings but we actually keep the green beans out of the bean sack, on their own.
We can't really express enough how nice the functionality of these bags has been with all the playtesting and demoing we do. It helps a lot for pack up and setup!
As a quick side note, although they are not used in the rest of the pictures in this "pack the box tutorial" we wanted to show you how the stickers generally look when applied to their bags. (Please note these are not the PPC stickers but ones we laser printed in the office for testing.)

Once everything is sealed up in its own baggie or container we can begin packing the box...

Sticker sheets go in the box first!

Start by putting the sticker sheets in the box. 

Then rulebooks!

After that, put the rulebooks in. 

Then player boards...

Player boards go on top, to the side, with room for the cards. 

Cards go next...

All of the cards fit wonderfully above the player boards, leaving lots of room for the other components.

Next up, the resource and player bags.

We put in the resource and player bags so they’ll be a bit protected by the other items.

Then goes the first layer of bagged components!

Continue with the second layer... 

...more and more components on top!

All of the various tokens and resin bits fill the empty space quite perfectly. 

And lastly, we load in the playing mats. (Here we actually have both and it still fits!)

On top we add the playing mat (or mats, if you have both). 

Image of the box closed, after being filled to the brim.

The top fits just fine, as you can see above!

Let's give it a weigh...
Nearly 2.5kg! :O

As you can see, the game weighs a ton, as we initially expected way back in 2018.

Yes, yes, we know: “But what about with sleeves?” Here's how you can pack it with sleeves: 

Here’s what the packing looks like with sleeved cards. Notice that the cards don't fit in a nice neat row above the boards anymore, but things can be squeezed to fit still! :)

Using premium sleeves, we are still able to fit everything into the box, though it takes a bit more effort and careful packing. 

And the top still fits fine! ;)

Here's a quick shot above to show that the box top still fits flush, even with sleeved cards.

And the final weight with sleeves... nearly 3kg!

Finally, you can see the weight with sleeves above. What a beast of a game!

Big thank you to everyone who came by at SPIEL. We really enjoyed seeing you! For those that wanted and expected to get their games, we are truly sorry we couldn’t honor your desires there. All we can say on the topic is that we are working hard to get the games to you, but your presence and energy helps us a lot. And despite being a small team, we had a lot of wonderful game runners who helped us demo many games including Seize the Bean at the event. 

Our wonderful event team, including quite a few volunteer game runners. (Special shout out to Sam who isn't in the pic and Eva from our production team who stayed home to work on Seize the Bean!)

We heard some requests from people to have more than one table with Seize the Bean. To clarify, we can’t do this because we now only have one prototype / pre-production copy of the game. It wouldn’t make sense to devote time to making or ordering more copies this close to finish. So hopefully this explains why we didn’t designate more table space to the game; we certainly would if we could, we desperately want you all to get a chance to play as soon as possible! 

As always, if you want a deeper look into our progress please see the detailed charts below. (Note that each item with a small, orange ‘tick’ next to it, indicates that we have noticeably progressed on that topic.)

Thank you everyone, and see you in the next mini update in 2 weeks!

PPC Arrived & Approved, Box Fit Test & SPIEL Update
10 months ago – Fri, Aug 30, 2019 at 11:53:40 PM

Hello everyone! Thanks for your patience with August’s update. We’ve been putting our entire team effort to completely finish files for mass production. And we’re almost there! Keep reading to see what’s left to do.

Here’s a brief overview of our progress:

What more information about the above? Scroll to the end of the update for a break down of each category.

We know that we write long updates. ;) So for anyone who doesn’t want to read the whole thing, here is a fast bullet list summary for you:

  • The pre-production copy (PPC, aka the final sample) arrived and it’s gorgeous! We’ve approved it and the factory is ready to produce once we give them final files.
  • We still have some files that need final graphics and text.
  • All translations are nearly done and require proofing.
  • Once submitted, the factory has to approve our final files.
  • Unfortunately we cannot produce in time to have games at SPIEL.
  • We still cannot announce a final, accurate delivery date until we go into print.
  • That said: We intend to go into print next month (September)!
  • If that goes as we hope it will, we should be able to announce a delivery date during September.

That’s a quick, summarized update. If you care for further details (and awesome pictures!) please read more below. :)

We’re incredibly pleased to say that the pre-production copy (PPC) arrived from our manufacturer and we were able to fully approve it! This is a big step and often where many projects have issues and delays. In our case, any changes and fixes were so minimal that they have already been done. We’ll note these below after we share some photos…

Base game box, front view.

The box came out beautiful! It’s very high quality, sturdy and noticably smooth to touch. We are incredibly pleased with Panda’s work here.

Base game box, side view.

We’re giving the box one vertically-designed side for those of you who like to store your games standing up (this also helps retailers too).

Base game box, laying down.

There was a lot of discussion about whether the other side should be vertical as well, allowing vertical storage to work no matter which way the front of the box faces. In the end we’ve decided that having at least two horizontal sides is quite nice when the box is laying down. While we are always curious to hear what people think about this topic, it’s important to note we’ll not be making any more changes.

We don’t depict the back of the box because it is one side we haven’t finished yet. We’ll share it once it’s done.

Let’s open the box…

Loads of goodies, pouring out of the box!

Right, so this isn’t everything that comes with the game, obviously, since the PPC only includes printed and paper components. But already you can begin to see what a monster of a game Seize the Bean is!

The rulebook came out quite nice, and although this was a test print to check color and material (without having all the final text and diagrams done) we are feeling extremely good about the results.

The rulebook matches expectations and feels quite nice. (We did not order a variant rulebook because it’ll just be the same size and shape, with different cover and content. We did, however, order a blank one to do accurate box fit testing!)

Unfortunately the sticker sheets do not come pre-cut, but the printing and material quality is great.

The sticker sheets are great and came as expected. As the image caption says, unfortunately the PPC does not come with cut stickers. We did however run some tests ourselves, by printing the sheet on sticker paper in our office laser printer and then cutting out on the die lines to see how the labels fit the bags and the aprons fit the meeples. Our tests went well and we’ll share some details on that in a future update (we didn’t want to postpone this one further waiting for images).

Here are the base game player boards. Keep in mind that the design of the back wasn’t 100% finalized and has progressed to a more polished state since we submitted files for the PPC.

The player boards are fantastic! We really love how they came out. Super sturdy, great material, and quality printing. The PPC did have a mistake in it: a missing cut out on the action icons (somehow the factory missed this die line in our files) but they promptly fixed it and sent us new player boards. Unfortunately we didn’t take studio shots of those but perhaps we’ll share them in a future update if need be.

Here’s a close up shot showing the dual-layer of the Hype Track.
And another one showing the dual-layer of the Café Achievement slots.

(It’s worth noting that these PPC boards are laser cut so their edges are a bit rough. The final product will not have that effect!)

Here are a few samples of the punchboards…
...and an example of the front of one of the punchboards.

The punchboards are perfect. We are very pleased with them. As with a lot of these files, it’s important to note that some minor details on these PPC versions have changed already, but the material quality and printing are superb and won’t be shifted.

Let’s punch out some tokens, shall we?

The wonderful Good Reviews many of you helped us write!

Having the good teviews as actual, thick tokens for the first time has been amazing. We used them in our demos at Berlin Brettspiel Con and attendees just loved them. And we did get all the backer-created good review messages on the PPC files in time so as we played at Berlin Brettspiel Con many gamers were stopping to read out each good review they earned in the game. It was very funny, to say the least!

And we can’t have Good Reviews without Bad Reviews, right?
Here are the 5-Good-Review tokens for change, which have the Gutscheine (ie. Coupons) on their backsides for a bonus when you are the fastest to unlock a Café Achievement.
Here are the Happy and Angry tokens. These are super fun to play with!
Hype tokens and Serve tokens.

Typically when playing our team is actually using some of the fun items from the resin snack pack to mark our serving and hype track, but of course we made sure to include cardboard tokens for this for anyone who didn’t buy the resin pack.

All of you are getting the resin First Player and Next First Player tokens, but here are the cardboard versions that we included in the punchboards too.

Same thing here. Even though the resin bits were a free add-on for all backers, we included cardboard versions. (Also, if you look closely once you receive the game – or once we release the updated variant rulebook you’ll note that we found a very neat variant that works with the cardboard tokens!)

The rest of the tokens are for variants, such as these Cubee Cookies, which are used in the Diverse City variant, which awards Cafés that collect all 6 Customer Groups in any given game.

As the caption says, these are used in a variant that we particularly love because it aligns with our value of awareness here at Quality Beast, rewarding players for embracing diversity. Also, who doesn’t like pandas and cookies?

Cardboard Snack Pack tokens!

During the campaign we made a resin snack pack, mostly for fun, at the request of backers. It started as an aesthetic thing, but eventually it made its way into a few variants. Because of that, we decided we wanted cardboard versions too, for anyone who didn’t get the resin pack to still be able to play those variants.

Also included in these are some cardbaord green bean tokens. Even though 10 resin green beans are included in the base game, we found that some games may require more than that if people go heavy on the Health Nuts customer group. Therefore we added some green bean tokens to represent higher values, lowering the chances players would run out of components.

The Board Game Geeks and Happy Families have abilities which require the use of a token that replaces / covers up other Customer abilities. That’s what these are for. Please note the graphics have been updated since the PPC.
These are used both for the player difficulty levels but also for setting a variety of difficulty levels for Starbots™, the automated opponent in solo mode.

Our testing of the difficulty levels for players and for the solo mode has been exceptionally successful. We are really excited to share more news about this in a future update (hopefully with some more gameplay videos from Dylan).

These are the Upgrade tokens used by Starbots™ in Solo Mode.
Lastly, Café signs, because why not!?

Due to the way that the die cuts worked on the punch boards we had some extra room so Mario did some lovely illustrations of café signs. These work for labeling your opponent, Starbots™, in solo mode, but they also work for labeling your own café in the solo scenarios where you are playing as various different establishments that aren’t based in Berlin.

Puuuuuh that is a lot of tokens. Hopefully this is showing all of you why we take so long for completion of the game. It’s just a massive chunk of work!

Speaking of work, here go the cards!

Base game cards. Sheesh. Loads and loads of them. The quality is fantastic and they were perfect. Absolutely no changes.

Quick view of the Customer Cards laid out by type.
Quick view of the Upgrade Cards laid out by type.
And the player Cheat Sheet cards.

These are one of the few last things for our graphic design team to complete: the back side of these show a ridiculously small café board for those of you who want to play this game on the go (or in a real café) but are concerned about table space.

Don’t worry if you feel like that’s not enough reminder text with all the icons in the game… the back of the customer group awards and the back of both rulebooks will have a lot of reminder text too!

Founder cards!

We’ll let you read about these in the variant rulebook (or maybe watch a gameplay video from Dylan in the future) but in short, the founders act as customers who you can optionally serve at the start of your serve step. Pretty neat for either enhancing customer abilities that you are playing with or even more so for adding a one-off ability to a game that otherwise doesn’t have it! Remi (one of our hardworking developers here at Quality Beast) and Dylan have had a really fun time polishing these for you all!

And lastly, Starbots’ Solo Mode action cards: robo-baristas!

No explanation needed here. Do you really want robots serving coffee to the world? (Maybe so, actually…)

Wow, that was just the base game! Let’s take a quick look at the rest of the PPC, starting with  the sleeve…

Front view of the sleeve for those that ordered the special edition...
Side view of the sleeve.
An earlier version of the sleeve…

We started with a 4-sided sleeve, which would slide over the game box. But after experimenting we decided we’d rather go with a 5-sided sleeve, similar to how a box-set of books is packaged.

Here’s the 5-sided sleeve, showing the opening on the left side.

One thing we still need to do regarding the sleeve is add a slight cut mark on the open end to make it easier to pull out the game. It may disturb the cleanliness of the graphic design but our production team strongly believes it is required for usability.

Onto the 5-6 player expansion…

Here’s the front of the expansion box.
And a view from another angle.

Keep in mind, both the expansion and base game boxes (as well as the sleeve) will all have minor details which have already been changed. At the time of ordering the PPC we wanted to give enough of the completed files to get samples but we didn’t want to delay the process by waiting for final files. This is not the typical approach but our manufacturer agreed, that for “easy” print components like the boxes, cards, boards and tokens this is totally suitable.

Also (as mentioned briefly above) please note that we didn’t show the back of either box because we are finalizing those designs now. That is one of the last major pieces for us to complete besides the two rulebooks.

As with the base game, here’s a view of the print components you get with the expansion. It’s worth noting that the extra resin resources and extra barista meeples that you’ll get are not depicted in this image (this is because the PPC is just for print components).
Closer shot of the expansion player boards.
These come in the expansion but also with the sleeved version of the game and further can be purchased on their own.

Here you see how the founder cards are packaged… in a booster pack wrapping.

And here’s a quick shot of what the 3 add-on Customer packs look like in their packaging too.
And here they are, all the cards from all add-ons and expansions together in a giant, lovely pile.

With the base game, add-on customers and the extra founders the game comes to a huge quantity of cards, 645 in total! (We’ll 100% confirm this number for those of you who want to buy sleeves once we go into print. That way you know nothing else changes.)

Lastly, here is a shot of the game, sleeved game, and expansion together.

Whoosh! We have a PPC and it’s terrific! We did mention there were some minor changes, so here are those:

  • Player boards need another sample round but this is already done by now!
  • Add a cut out in the sleeve to allow easy removal of the game box. (We don’t need to sample this, just update the die lines on the file.)
  • Adjustment of the sticker die lines to make the apron stickers a little larger. (We’ll talk more about this in a future update but the important thing here is that it also doesn’t require a sample round.)

From a production standpoint, we are ready when it comes to the materials, sampling and factory preparation. All that is left is to finalize files!

So what is left to do? Here’s a short list of what we’re working on now:

  • Minor graphical adjustments to the base game, expansion box and sleeve.
  • Back of both boxes need a finalized concept and the graphic design done.
  • The final cards need to be regenerated after some minor changes we made during the last months.
  • Both rulebooks have a few last pieces of English text that need to be edited / added.
  • Diagrams and examples for rulebooks need to be finalized and polished (but all of them are done in draft format).
  • Our manufacturer has to approve all English files so we can copy them for translation.
  • Our translators need to 100% finish (they are all very far along though).
  • Also they need to complete proofing (most of them are proofing as they go, so to not lose time later).
  • Lastly, we need to take all translations and add them to files and submit them.
  •  When that’s approved we hit print!

We are very much at the tail end now and we are incredibly excited to be this far. We aim to go into print in September but we’ll confirm this once we get closer to submitting final files!

We tried our very best to make this work but unfortunately this is not going to be possible. We are very sorry for this but that is why we announced it as a goal, not as an estimate. Please stay tuned for future updates where we’ll announce an accurate and final shipping date once we go into print.

That being said, please come by our booth (#5H102 in Hall 5) at SPIEL so you can see the final PPC of the game and give it a play if you haven’t already!

A quick note for those that care: we did a box fit test where we tried to get everything (and we mean everything) into the base game box. We are pleased to say everything fits! Yes, we tested with sleeves. And yes, we tested with premium sleeves too! We wanted to share some imagery but we didn’t want to postpone this update any further, so we’ll touch on this topic again in a future update, with images!

As always, if you want a deeper look into our progress please see the detailed charts below. (Note that each item with a small, orange ‘tick’ next to it, indicates that we have noticeably progressed on that topic.)

Thank you everyone, and see you in the next update!